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This brave warrior fights for honour and justice in battle, equipped with lethal blades. He has been trained for close combat as well as long range combat and can also use the power of elements to help him. Due to his multitude of abilities, he can take on several opponents at a time.

~Nostale UK







About Swordsman[]

Swordsmen, male and female

The Swordsman is one of the three classes which may be chosen by the player after he is given the choice to change class from adventurer (the other two classes are sorcerer and archer). The swordsman specialises in attacking close range with the sword with a high HP.

Swordsman Specialists[]

  • Warrior
    • Main Lv. 36+
    • Job Lv. 20+
  • Blade
    • Main Lv.46+
    • Job Lv.35+
  • Crusader
    • Main Lv. 55+
    • Job Lv. 50+
  • Berserker
    • Main Lv. 65+
    • Job Lv. 55+
  • Gladiator
    • Main Lv. 75+ (to obtain it in the raid Draco)
    • Job Lv. 65+
  • Battle Monk
    • Main Lv. 80+
    • Job Lv. 70+

Skills[]

These are a list of skills used by the Swordsman job:


BasicSlash.jpgBasic Slash Element: NoneJob Lv. 0
Description: Basic attack skill for swordsman
Effect: None
CP: 0
Distance: 1 cell
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 0.8 seconds
Mp Cost: 0



Crossbowshot.jpgCrossbow Shooting Element: NoneJob Lv. 0
Description: Basic range-attack skill for swordsman
Effect: None
CP: 0
Distance: 7 cells
Target: Selected
Cast Time: 0.4 seconds
Cooldown: 0.8 seconds
Mp Cost: 0



Hitrange.jpgHit of Rage Element: FireJob Lv. 1
Description: Makes a great hit with 2% chance to become enraged
Effect: Melee attack +150, 2% chance to cast anger(All attack power increased by Caster Lv./2)
CP: 5
Distance: 1 cell
Target: Selected
Cast Time: 0.2 seconds
Cooldown: 5 seconds
Mp Cost: 15
Cost: 6,300 Gold



Earthwave.jpgEarth Wave Element: FireJob Lv. 1
Description: Strikes the earth making waves, which attack nearby enemies
Effect: Melee attack +80, fire element +50
CP: 15
Distance: Self
Target: All in 3 Cells
Cast Time: 0.4 seconds
Cooldown: 25 seconds
Mp Cost: 28
Cost: 6,300 Gold



Dynshot.jpgDynamic shooting Element: NoneJob Lv. 2
Description: Shoots crossbow faster than usual
Effect: Ranged attack +170
CP: 6
Distance: 8 Cells
Target: Selected
Cast Time: 0.2 seconds
Cooldown: 8 seconds
Mp Cost: 18
Cost: 6,864 Gold



Dblatt2.jpgDouble attack Element: NoneJob Lv. 3
Description: Wield sword twice to make a double attack
Effect: Melee attack +350
CP: 7
Distance: 1 Cell
Target: Selected
Cast Time: 0.0 seconds
Cooldown: 10 seconds
Mp Cost: 22
Cost: 7,452 Gold



Countslash.jpgCount Slash Element: NoneJob Lv. 4
Description: Aims at enemy's weak spot
Effect: Melee attack +200, chance to critical hit +30%, target level for close attack +15
CP: 7
Distance: 1 Cell
Target: Selected
Cast Time: 0.2 seconds
Cooldown: 8 seconds
Mp Cost: 25
Cost: 8,064 Gold



Swordenergy.jpgSword energy Element: LightJob Lv. 5
Description: Use sword's energy to cause damage to surrounding enemies using the light element
Effect: Melee attack +150, light element +60
CP: 8
Distance: 4 Cells
Target: All in 1 Cell
Cast Time: 0.4 seconds
Cooldown: 25 seconds
Mp Cost: 30
Cost: 8,700 Gold



Countstern.jpgCount-Stern Element: NoneJob Lv. 6
Description: Attacks with the hilt of the sword to knockout enemies
Effect: 60% chance to blackout target for 5 secs
CP: 8
Distance: 1 Cell
Target: Selected
Cast Time: 0.2 seconds
Cooldown: 3 seconds
Mp Cost: 37
Cost: 9,360 Gold



Pledgeblood.jpgPledge of Blood Element: NoneJob Lv. 6
Description: Uses HP to increase attack power
Effect: 100% chance to cast Blood Oath(Lose 100 HP, All attack power +30, 30% critical damage)
CP: 10
Distance: Self
Target: Self & Pet
Cast Time: 1.0 seconds
Cooldown: 20 seconds
Mp Cost: 150
Cost: 9,360 Gold



Blowwield.jpgBlow Wield Element: NoneJob Lv. 9
Description: Wields sword to attack enemies
Effect: Melee attack +250
CP: 10
Distance: 1 Cell
Target: All in 1 Cell
Cast Time: 0.4 seconds
Cooldown: 20 seconds
Mp Cost: 33
Cost: 11,484 Gold



Taunt.jpgTaunt Element: NoneJob Lv. 9
Description: Redirects enemy's attention to another person
Effect: Makes opponents focus on you
CP: 5
Distance: 10 Cells
Target: Selected
Cast Time: 0.6 seconds
Cooldown: 10 seconds
Mp Cost: 30
Cost: 11,484 Gold



Stopbleed.jpgStop Bleeding Element: NoneJob Lv. 10
Description: Stop bleeding up to lvl 3. Requires bandage
Effect: 100% chance to cast Stanch: (Makes the bleeding stop at probability of 80% in case of Lv-4). High probability does not apply to a certain effect
CP: 5
Distance: 3 Cells
Target: Selected
Cast Time: 0.5 seconds
Cooldown: 5 seconds
Mp Cost: 15
Cost: 13,260 Gold



Supress.jpgSuppress Element: NoneJob Lv. 11
Description: Decreases enemy's morale for a short period of time. Does no apply to enemies that are 3 levels+ your level
Effect: 100% chance to cast suppress: (Morale value is decreased by 10, Changed to non preemptive attack at probability of 100%)
CP: 13
Distance: Self
Target: All in 5 Cells
Cast Time: 1.0 seconds
Cooldown: 35 seconds
Mp Cost: 130
Cost: 14,105 Gold



Dashattack.jpgDash Attack Element: NoneJob Lv. 12
Description: Quickly dashes toward the enemy and attacks
Effect: Melee attack +250
CP: 15
Distance: 4 Cells
Target: Selected
Cast Time: 0.2 seconds
Cooldown: 5 seconds
Mp Cost: 80
Cost: 14,976 Gold



Powercharge.jpgPower Charge Element: NoneJob Lv. 13
Description: Gathers energy to make an even stronger attack on the next target
Effect: Melee attack +250
CP: 13
Distance: Self
Target: Selected
Cast Time: 1.0 seconds
Cooldown: 25 seconds
Mp Cost: 100
Cost: 15,873 Gold

Pros & Cons[]

  • Pros
    • A high amount of HP
    • Very effective close range combat skills
    • Decent AoE skills


  • Cons
    • Only effective when close in range with the enemy

Spare Weapon[]

A Swordsman's spare weapon is it's Crossbow. The Crossbow is used to attack the enemy target from a ranged distance. Crossbows require the use of Crossbow Bolts in order to work.

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