Destroyer is the 3rd Specialist Card for the Archerclass. It is obtained from the level 55+ specialist quest. The destroyer uses guns and traps that are good for mobbing. This specialist is of element fire, and can burn it's opponents. It takes skill to use this card effectively, and is not popular as a pvp card.
Attacks[]
Fire the Shotgun
Job level: 0
Element: fire
Description: Basic skill for destroyers
Skill Effects: Ranged attack +150, fire element +180
CP: 0
Cast Time: 0.2 seconds
Distance: 6 cells
Cooldown: 0.8 seconds
Target: Selected
Mp Cost: 0
Fast Shot
Job level: 2
Element: fire
Description:
Skill Effects: Ranged attack +300, fire element +350, 30% chance to cast blackout: (Disabled movement and attacks for 5 seconds)
CP: 0
Cast Time: 0.2 seconds
Distance: 6 cells
Cooldown: 7 seconds
Target: Selected
Mp Cost:45
Lucky Wideshot
Job level: 4
Element: fire
Description:
Skill Effects: Ranged attack +700, fire element +700, 100% chance of critical attack
CP: 0
Cast Time: 0.4 seconds
Distance: 6 cells
Cooldown: 40 seconds
Target: Special area
Mp Cost: 70
Booster On
Job level: 6
Element: none
Description:
Skill Effects: 100% chance to cast booster on: (movement speed +3 for 42 seconds)
CP: 0
Cast Time: 0.2 seconds
Distance: self
Cooldown: 55 seconds
Target: self
Mp Cost: 180
Claymore
Job level: 8
Element: fire
Description: Set up a Claymore at your feet
Skill Effects:
CP: 0
Cast Time: 1.0 seconds
Distance: self
Cooldown: 2.5/30 seconds
Target: all in 3 cells
Mp Cost: 50
Gas Shell
Job level: 10
Element: none
Description:
Skill Effects: 100% chance to cast gas poison: [Chance of receiving critical hit 50%, defense level -2 for 20 seconds, 50% chance to cast 2nd gas poison: (Disables attacks for 5 seconds)]
CP: 0
Cast Time: 0.5 seconds
Distance: 6 cells
Cooldown: 60 seconds
Target: all in 1 cell
Mp Cost: 90
Burst Shot
Job level: 12
Element: fire
Description:
Skill Effects: Ranged attack +300, fire element +1500, pushes enemy away 4 cells
CP: 0
Cast Time: 0.5 seconds
Distance: 6 cells
Cooldown: 23 seconds
Target: Selected
Mp Cost: 110
Health Pack
Job level: 14
Element: none
Description:
Skill Effects: Removes bad effects Lv. 3 or lower
CP: 0
Cast Time: 0.4 seconds
Distance: 3 cells
Cooldown: 100 seconds
Target: Selected
Mp Cost: 85
Boom Shot
Job level: 16
Element: fire
Description:
Skill Effects: Ranged attack +900, fire element +1100, 40% chance to cast serious bleeding: [Lose HP every 2 seconds (Caster Lv. *4) for 20 seconds, 30% chance of casting broken heart disease: (Lose MP every 4 seconds (Caster Lv./3), movement speed -20% for 30 seconds]
CP: 0
Cast Time: 0.5 seconds
Distance: 6 cells
Cooldown: 30 seconds
Target: all in 1 cell
Mp Cost: 150
Fire Mine
Job level: 18
Element: none
Description: Release 3 Fire Mines at your feet.The mines will find and chase its target on its own, though the target is selected at random within a certain area
Skill Effects:
CP: 0
Cast Time: 1.0 seconds
Distance: self
Cooldown: 60 seconds
Target: Selected
Mp Cost: 160
Hell Drop
Job level: 20
Element: fire
Description:
Skill Effects: Ranged attack +1000, fire element +1500, 80% chance to cast deadly blackout: (Disables movement and attack for 6 seconds, dodge reduced to 0 for .5 seconds)